Originally designed character, and drew their 2D animations in TVPaint as if they were in a video game
- Hunter-like, with translucent/transparent jacket to give the character more form
- Dark color scheme, with lighter color hair to create contrast, and a light, transparent blue to stand out from the purple color scheme
Compiled animations of character
Separate Run Animation - A 3/4th view running animation. Perhaps I could have redrew some of the frames since on-twos (what it is currently) seems a bit too slow, but on-ones were too fast.
Idle Animation- A shift in posture, and a blow to hair blocking her face, to give her a sense of coolness and being unapproachable.
Defense Animation- Lean weight back slightly, using off-arm to block, subtle, could add a holographic shield to add more onto the defend/block aspect.
Attack Animation- Quick change in posture from standing to kneeling in order to load crossbow, the lower positions serves to give the character a feeling of stealth, fast movement in bursts for emphasis.
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