Looking Over is a 2D interactive animation/game, where the main character Sera is transported into a distorted version of their past to recollect memories of themselves as they progress through segments of their life. Perhaps the discoveries and choices they make are able to change the present...
Art
I decided to go with a pixel art style for a more simplified look, so that my art stayed cohesive even if the environment changed. I used Unity to script and create my game, using tilemaps to quickly place each tile accurately so I would not have to copy and paste each asset everytime I used them.
Unity
Pictured above: Tilemapping example in the intro scene, where different grids are used to separate the order they appear in game, with each grid containing different objects (like trees, etc.); next are two screen grabs of the player movement script.
Additionally, there were some more complicated scripts I used from Yarn Spinner for dialogue, and a Unity QTE system that helped portray what the qte concept would look like in-game.
Animation Storyboards
Storyboard of introduction cutscene
Storyboard of interaction/choices cutscenes
I used an excel spreadsheet to plot out important points of my game's story and choices, building off of my initial idea of Sera returning to their past. Each scene in the game has a special object in it that is significant to the main character's past, and the player chooses which aspects to inspect through the dialogue system, which then triggers a corresponding animated cutscene.
Brainstorming
Story Treatment and Project Pitch
I wrote out a document that included the main plot points of my story, as well as inspiration on style and story elements of my game. As this was the initial plan, the end product changed by either replacing or removing some parts due to time constraints. For example, I wanted there to be enemies in the form of eyes that would constantly distort the player's perception of their environment, and the only way to prevent this is if the player closed their own eyes in game through qtes. Additionally, the story had to be shortened due to time, but I was able to keep the most important plot points in the form of animatic-styled animations in order for the player to still understand what was happening.
Brainstorming ideas and Concept art/inspiration
As with the treatment doc, the concept sketches were the original/initial forms of the characters, settings, and other elements of the game. (I think I ended up mixing up the name into "Looking Over"....... erm..... )
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